Matthew Watters Game Design

The game was originally going to be a turn-based RPG, but i scrapped the idea after revisiting final fantasy 7 and realising how boring it was. Players have evolved since the turn based games of the sega and nintendo. Games now adays are fast firing lots of enemy - button basing - mayhem. Thus my game will run fast with alot of enemies. The charecter himself will be able to power-up as the game goes on giving him more power and agility aswell as attack points and health points. My game will also introduce the slashing button bashing style of Dynasty Warriors saga while sticking to an original storyline that i have devised. My game will hopefully give the player a fun filled, exciting experience while also giving them a sence of pity for most of the charecters as there backgrounds and goals are revieled throughout the story. 

The game settings and alot of the sprites were created by my friends who are skilled pixel artists aswell as Artists. the music and sound effects will be done by me using the built in equiptment in scatch. all programing of the game will be done by me. All achnolagments will be foound in the Copyright© menu.

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